
No entry available for this game era.
Pokédex Data
Classification
Scarecrow Pokémon
Height
1.3 m (4'03")
Weight
77.4 kg (170.6 lbs)
Abilities
- Sand Veil
- Water Absorb (Hidden)
Held Items
None in this generation.
Training
EV Yield
+1 attack
+1 Sp. Atk
+1 Sp. Atk
Catch Rate
60
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant, Humanshape
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
19 | Power Trip | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
22 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
30 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
35 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
38 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
44 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
54 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM45 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM88 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM90 Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
TM91 Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
TM140 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM159 Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM177 Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM185 Lunge | 80 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM194 Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM199 Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM219 Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. | |
TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Base Stats
Hp
70
Attack
115
Defense
60
Sp. Atk
115
Sp. Def
60
Speed
55
Total
475
Type Defenses
(vs. Gen 6+ rules)