Cacturne
Black/WhiteBlack 2/White 2

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Evolution Chain

cacnea
Cacnea
Level 32
cacturne
Cacturne

Pokédex Data

Classification Scarecrow Pokémon
Height 1.3 m (4'03")
Weight 77.4 kg (170.6 lbs)
Abilities

Held Items

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 60
Base Friendship 35
Growth Rate medium slow
Gender Ratio
Egg Groups Plant, Humanshape

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Feint Attack
60 20 Never misses.
35 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
47 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
53 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
59 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
65 Sandstorm
10 Changes the weather to a sandstorm for five turns.
71 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Feint Attack
60 20 Never misses.
35 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
47 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
53 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
59 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
65 Sandstorm
10 Changes the weather to a sandstorm for five turns.
71 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 70
Attack 115
Defense 60
Sp. Atk 115
Sp. Def 60
Speed 55
Total 475

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
0x
4x
0.5x
0.5x
2x