Lets Go Pikachu/Lets Go Eevee
Its large ears are always kept upright. If it senses danger, it will attack with a poisonous sting.
Evolution Chain
Pokédex & Training Data
Classification
Poison Pin Pokémon
Height
0.5 m (1'08")
Weight
9.0 kg (19.8 lbs)
Abilities
- Poison Point
- Rivalry
- Hustle (Hidden)
EV Yield
+1 attack
Catch Rate
235
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#032
Johto (G/S/C)
#098
Johto (HG/SS)
#098
Kalos (Coastal)
#107
National
#032
Crown Tundra
#068
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 7 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| 13 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 19 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 21 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 25 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 31 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 33 | Flatter | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. | |
| 37 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 43 | Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| 45 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 7 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| 13 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 19 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 21 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 25 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 31 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 33 | Flatter | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. | |
| 37 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 43 | Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| 45 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 6 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| 12 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 15 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 18 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 21 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 24 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 27 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM67 Smart Strike | 70 | — | 10 | Never misses. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
| Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Supersonic | — | 55% | 20 | Confuses the target. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Venom Drench | — | 100% | 20 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
Base Stats
Hp
46
Attack
57
Defense
40
Sp. Atk
40
Sp. Def
40
Speed
50
Total
273
Type Defenses
(vs. Gen 6+ rules)