Nidoran M
Lets Go Pikachu/Lets Go Eevee

Its large ears are always kept upright. If it senses danger, it will attack with a poisonous sting.

Evolution Chain

nidoran-m
Nidoran M
Level 16
nidorino
Nidorino
nidoking
Nidoking

Pokédex & Training Data

Classification Poison Pin Pokémon
Height 0.5 m (1'08")
Weight 9.0 kg (19.8 lbs)
Abilities
EV Yield +1 attack
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Kanto (R/B/Y) #032
Johto (G/S/C) #098
Johto (HG/SS) #098
Kalos (Coastal) #107
National #032
Crown Tundra #068

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
19 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
31 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
33 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
45 Horn Drill
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
19 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
31 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
33 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
45 Horn Drill
— 30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
3 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
6 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Double Kick
30 100% 30 Hits twice in one turn.
12 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
15 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
18 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
21 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
24 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
27 Horn Drill
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Smart Strike
70 — 10 Never misses.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM58 Drill Run
80 95% 10 Has an increased chance for a critical hit.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Chip Away
70 100% 20 Ignores the target’s stat modifiers.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Supersonic
— 55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

Base Stats

Hp 46
Attack 57
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 50
Total 273

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x