Nidoran M
Sword

The horn on a male Nidoran’s forehead contains a powerful poison. This is a very cautious Pokémon, always straining its large ears.

Evolution Chain

nidoran-m
Nidoran M
Level 16
nidorino
Nidorino
nidoking
Nidoking

Pokédex & Training Data

Classification Poison Pin Pokémon
Height 0.5 m (1'08")
Weight 9.0 kg (19.8 lbs)
Abilities
EV Yield +1 attack
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Kanto (R/B/Y) #032
Johto (G/S/C) #098
Johto (HG/SS) #098
Kalos (Coastal) #107
National #032
Crown Tundra #068

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Peck
35 100% 35 Inflicts regular damage with no additional effect.
10 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Double Kick
30 100% 30 Hits twice in one turn.
30 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
35 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
40 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
45 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
50 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Peck
35 100% 35 Inflicts regular damage with no additional effect.
10 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Double Kick
30 100% 30 Hits twice in one turn.
30 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
35 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
40 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
45 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
50 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM96 Smart Strike
70 — 10 Never misses.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR54 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR91 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Horn Drill
— 30% 5 Causes a one-hit KO.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Supersonic
— 55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Horn Drill
— 30% 5 Causes a one-hit KO.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Supersonic
— 55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

Base Stats

Hp 46
Attack 57
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 50
Total 273

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x