Nidoran M
Gold

It is small, but its horn is filled with poison. It charges then stabs with the horn to inject poison.

Silver

It raises its big ears to check its surroundings. It will strike first if it senses any danger.

Crystal

It constantly moves its large ears in many directions in order to detect danger right away.

Evolution Chain

nidoran-m
Nidoran M
Level 16
nidorino
Nidorino
nidoking
Nidoking

Pokédex & Training Data

Classification Poison Pin Pokémon
Height 0.5 m (1'08")
Weight 9.0 kg (19.8 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Kanto (R/B/Y) #032
Johto (G/S/C) #098
Johto (HG/SS) #098
Kalos (Coastal) #107
National #032
Crown Tundra #068

Game Locations

Johto Route 35 Area
Johto Route 36 Area
National Park Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
12 Double Kick
30 100% 30 Hits twice in one turn.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
30 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
38 Horn Drill
— 30% 5 Causes a one-hit KO.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
12 Double Kick
30 100% 30 Hits twice in one turn.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
30 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
38 Horn Drill
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Supersonic
— 55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 46
Attack 57
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 50
Total 273

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x