Nidorino
Lets Go Pikachu/Lets Go Eevee

Its horn contains venom. If it stabs an enemy with the horn, the impact makes the poison leak out.

Evolution Chain

nidoran-m
Nidoran M
Level 16
nidorino
Nidorino
nidoking
Nidoking

Pokédex & Training Data

Classification Poison Pin Pokémon
Height 0.9 m (2'11")
Weight 19.5 kg (43.0 lbs)
Abilities
EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Kanto (R/B/Y) #033
Johto (G/S/C) #099
Johto (HG/SS) #099
Kalos (Coastal) #108
National #033
Crown Tundra #069

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
20 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
23 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
28 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
43 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
50 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
58 Horn Drill
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
20 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
23 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
28 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
43 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
50 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
58 Horn Drill
— 30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
3 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
6 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Double Kick
30 100% 30 Hits twice in one turn.
12 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
15 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
23 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
39 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
47 Horn Drill
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Smart Strike
70 — 10 Never misses.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM58 Drill Run
80 95% 10 Has an increased chance for a critical hit.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 61
Attack 72
Defense 57
Sp. Atk 55
Sp. Def 55
Speed 65
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x