
Lets Go Pikachu/Lets Go Eevee
Its horn contains venom. If it stabs an enemy with the horn, the impact makes the poison leak out.
Pokédex Data
Classification
Poison Pin Pokémon
Height
0.9 m (2'11")
Weight
19.5 kg (43.0 lbs)
Abilities
- Poison Point
- Rivalry
- Hustle (Hidden)
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
13 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
20 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
23 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
28 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
38 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
43 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
50 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
58 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
13 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
20 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
23 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
28 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
38 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
43 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
50 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
58 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
3 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
6 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
12 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
23 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
31 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
39 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
47 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM67 Smart Strike | 70 | — | 10 | Never misses. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
61
Attack
72
Defense
57
Sp. Atk
55
Sp. Def
55
Speed
65
Total
365
Type Defenses
(vs. Gen 6+ rules)