Nidoran M
Diamond/PearlPlatinum

It scans its surroundings by raising its ears out of the grass. Its toxic horn is for protection.

Heartgold

It is small, but its horn is filled with poison. It charges then stabs with the horn to inject poison.

Soulsilver

It raises its big ears to check its surroundings. It will strike first if it senses any danger.

Evolution Chain

nidoran-m
Nidoran M
Level 16
nidorino
Nidorino
moon-stone moon stone
nidoking
Nidoking

Pokédex Data

Classification Poison Pin Pokémon
Height 0.5 m (1'08")
Weight 9.0 kg (19.8 lbs)
Abilities

Game Locations

  • Johto Route 35 Area
  • Johto Route 36 Area
  • Sinnoh Route 201 Area

Training

EV Yield +1 attack
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
19 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Helping Hand
20 Ally's next move inflicts half more damage.
31 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
33 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
45 Horn Drill
30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
19 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Helping Hand
20 Ally's next move inflicts half more damage.
31 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
33 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
45 Horn Drill
30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
19 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Helping Hand
20 Ally's next move inflicts half more damage.
31 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
33 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
45 Horn Drill
30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Supersonic
55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Supersonic
55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 46
Attack 57
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 50
Total 273

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x