No entry available for this game era.
Pokédex & Training Data
Classification
Little Bear Pokémon
Height
0.6 m (1'12")
Weight
8.8 kg (19.4 lbs)
Abilities
- Pickup
- Quick Feet
- Honey Gather (Hidden)
EV Yield
+1 attack
Catch Rate
120
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Johto (G/S/C)
#193
Johto (HG/SS)
#198
Kalos (Mountain)
#132
Hisui
#112
Paldea (S/V)
#215
National
#216
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 1 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 1 | Covet | 60 | 100% | 25 | Takes the target’s item. | |
| 1 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 1 | Baby Doll Eyes | — | 100% | 30 | Lowers the target’s Attack by one stage. | |
| 8 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 15 | Feint Attack | 60 | — | 20 | Never misses. | |
| 22 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 25 | Play Nice | — | — | 20 | Lowers the target’s Attack by one stage. | |
| 29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 36 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 43 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 43 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 50 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 57 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 1 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 1 | Covet | 60 | 100% | 25 | Takes the target’s item. | |
| 1 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 1 | Baby Doll Eyes | — | 100% | 30 | Lowers the target’s Attack by one stage. | |
| 8 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 15 | Feint Attack | 60 | — | 20 | Never misses. | |
| 22 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 25 | Play Nice | — | — | 20 | Lowers the target’s Attack by one stage. | |
| 29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 36 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 43 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 43 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 50 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 57 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
60
Attack
80
Defense
50
Sp. Atk
50
Sp. Def
50
Speed
40
Total
330
Type Defenses
(vs. Gen 6+ rules)