Ursaring
No entry available for this game era.

Evolution Chain

teddiursa
Teddiursa
Level 30
ursaring
Ursaring

Pokédex Data

Classification Hibernator Pokémon
Height 1.8 m (5'11")
Weight 125.8 kg (277.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Covet
60 100% 25 Takes the target's item.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
8 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Feint Attack
60 20 Never misses.
22 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
25 Play Nice
20 Lowers the target's Attack by one stage.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Scary Face
100% 10 Lowers the target's Speed by two stages.
47 Rest
5 User sleeps for two turns, completely healing itself.
49 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
58 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
67 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Covet
60 100% 25 Takes the target's item.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
8 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Feint Attack
60 20 Never misses.
22 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
25 Play Nice
20 Lowers the target's Attack by one stage.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Scary Face
100% 10 Lowers the target's Speed by two stages.
47 Rest
5 User sleeps for two turns, completely healing itself.
49 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
58 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
67 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 90
Attack 130
Defense 75
Sp. Atk 75
Sp. Def 75
Speed 55
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0x