Teddiursa
Scarlet

This Pokémon discreetly follows Combee to find their hive. It scoops up big dollops of honey in its palms to eat.

Evolution Chain

teddiursa
Teddiursa
Level 30
ursaring
Ursaring
Evolution item placeholder
Use Peat Block during
a Full Moon
ursaluna
Ursaluna

Pokédex Data

Classification Little Bear Pokémon
Height 0.6 m (1'12")
Weight 8.8 kg (19.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Covet
60 100% 25 Takes the target's item.
1 Fling
100% 10 Throws held item at the target; power depends on the item.
1 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
8 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
17 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
22 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Play Nice
20 Lowers the target's Attack by one stage.
29 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
33 Charm
100% 20 Lowers the target's Attack by two stages.
37 Rest
5 User sleeps for two turns, completely healing itself.
37 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
41 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
TM32 Swift
60 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Belly Drum
10 User pays half its max HP to max out its Attack.
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 60
Attack 80
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 40
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x