Teddiursa
Gold

If it finds honey, its crescent mark glows. It always licks its paws because they are soaked with honey.

Silver

Before food be­ comes scarce in wintertime, its habit is to hoard food in many hid­ den locations.

Crystal

It always licks honey. Its palm tastes sweet because of all the honey it has absorbed.

Evolution Chain

teddiursa
Teddiursa
Level 30
ursaring
Ursaring

Pokédex & Training Data

Classification Little Bear Pokémon
Height 0.6 m (1'12")
Weight 8.8 kg (19.4 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #193
Johto (HG/SS) #198
Kalos (Mountain) #132
Hisui #112
Paldea (S/V) #215
National #216

Held Items

None in this generation.

Game Locations

Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Johto Route 45 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Lick
30 100% 30 Has a 30% chance to paralyze the target.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Feint Attack
60 — 20 Never misses.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Lick
30 100% 30 Has a 30% chance to paralyze the target.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Feint Attack
60 — 20 Never misses.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Crystal
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 60
Attack 80
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 40
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x