Teddiursa
Diamond/PearlPlatinum

It lets honey soak into its paws so it can lick them all the time. Every set of paws tastes unique.

Heartgold

If it finds honey, its crescent mark glows. It always licks its paws because they’re soaked with honey.

Soulsilver

Before food becomes scarce in wintertime, its habit is to hoard food in many hidden locations.

Evolution Chain

teddiursa
Teddiursa
Level 30
ursaring
Ursaring

Pokédex Data

Classification Little Bear Pokémon
Height 0.6 m (1'12")
Weight 8.8 kg (19.4 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Acuity Lakefront Area
  • Johto Route 45 Area
  • Lake Acuity Area
  • Mt Silver 1f
  • Mt Silver 1f Top
  • Mt Silver 3f
  • Mt Silver Mountainside
  • Sinnoh Route 211 East Towards Celestic Town
  • Sinnoh Route 211 West Towards Eterna City

Training

EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Covet
60 100% 25 Takes the target's item.
8 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Feint Attack
60 20 Never misses.
22 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Charm
100% 20 Lowers the target's Attack by two stages.
43 Rest
5 User sleeps for two turns, completely healing itself.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Fling
100% 10 Throws held item at the target; power depends on the item.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Covet
60 100% 25 Takes the target's item.
8 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Feint Attack
60 20 Never misses.
22 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Charm
100% 20 Lowers the target's Attack by two stages.
43 Rest
5 User sleeps for two turns, completely healing itself.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Fling
100% 10 Throws held item at the target; power depends on the item.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Covet
60 100% 25 Takes the target's item.
8 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Feint Attack
60 20 Never misses.
22 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Charm
100% 20 Lowers the target's Attack by two stages.
43 Rest
5 User sleeps for two turns, completely healing itself.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Fling
100% 10 Throws held item at the target; power depends on the item.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Yawn
10 Target sleeps at the end of the next turn.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Belly Drum
10 User pays half its max HP to max out its Attack.
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 60
Attack 80
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 40
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x