Teddiursa
Ruby/Sapphire

This POKéMON likes to lick its palms that are sweetened by being soaked in honey. TEDDIURSA concocts its own honey by blending fruits and pollen collected by BEEDRILL.

Emerald

It licks its palms that are sweetened by being soaked in honey. A TEDDIURSA makes its own honey by blending fruits and pollen collected by BEEDRILL.

Firered

Before food becomes scarce in wintertime, its habit is to hoard food in many hidden locations.

Leafgreen

If it finds honey, its crescent mark glows. It always licks its paws because they are soaked with honey.

Evolution Chain

teddiursa
Teddiursa
Level 30
ursaring
Ursaring

Pokédex & Training Data

Classification Little Bear Pokémon
Height 0.6 m (1'12")
Weight 8.8 kg (19.4 lbs)
Abilities
EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #193
Johto (HG/SS) #198
Kalos (Mountain) #132
Hisui #112
Paldea (S/V) #215
National #216

Held Items

Game Locations

Hoenn Altering Cave E
Hoenn Safari Zone Expansion North
Kanto Altering Cave E

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
25 Feint Attack
60 — 20 Never misses.
31 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
49 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
25 Feint Attack
60 — 20 Never misses.
31 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
49 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
25 Feint Attack
60 — 20 Never misses.
31 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
49 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Yawn
— — 10 Target sleeps at the end of the next turn.

Base Stats

Hp 60
Attack 80
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 40
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0x