Spearow
Sun

Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.

Moon

Farmers whose fields are troubled by bug Pokémon appreciate Spearow for its vigorous appetite and look after it.

Ultra Sun

Its reckless nature leads it to stand up to others—even large Pokémon—if it has to protect its territory.

Ultra Moon

Due to its short wings, it can’t fly long distances. It wanders about restlessly and pecks at bug Pokémon.

Lets Go Pikachu/Lets Go Eevee

Inept at flying high. However, it can fly around very fast to protect its territory.

Evolution Chain

spearow
Spearow
Level 20
fearow
Fearow

Pokédex Data

Classification Tiny Bird Pokémon
Height 0.3 m (0'12")
Weight 2.0 kg (4.4 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 2 North
  • Alola Route 3 North
  • Alola Route 3 South
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
15 Aerial Ace
60 20 Never misses.
18 Mirror Move
20 Uses the target's last used move.
22 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
25 Agility
30 Raises the user's Speed by two stages.
29 Focus Energy
30 Increases the user's chance to score a critical hit.
32 Roost
5 Heals the user by half its max HP.
36 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
15 Aerial Ace
60 20 Never misses.
18 Mirror Move
20 Uses the target's last used move.
22 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
25 Agility
30 Raises the user's Speed by two stages.
29 Focus Energy
30 Increases the user's chance to score a critical hit.
32 Roost
5 Heals the user by half its max HP.
36 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
3 Growl
100% 40 Lowers the target's Attack by one stage.
8 Leer
100% 30 Lowers the target's Defense by one stage.
11 Focus Energy
30 Increases the user's chance to score a critical hit.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
19 Mirror Move
20 Uses the target's last used move.
24 Roost
5 Heals the user by half its max HP.
27 Agility
30 Raises the user's Speed by two stages.
32 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Roost
5 Heals the user by half its max HP.
TM58 Drill Run
80 95% 10 Has an increased chance for a critical hit.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Feint Attack
60 20 Never misses.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 40
Attack 60
Defense 30
Sp. Atk 31
Sp. Def 31
Speed 70
Total 262

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x