Spearow
Red/Blue

Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne.

Yellow

Inept at flying high. However, it can fly around very fast to protect its ter­ ritory.

Evolution Chain

spearow
Spearow
Level 20
fearow
Fearow

Pokédex & Training Data

Classification Tiny Bird Pokémon
Height 0.3 m (0'12")
Weight 2.0 kg (4.4 lbs)
Abilities N/A in Gen I
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #021
Johto (G/S/C) #013
Johto (HG/SS) #013
Kalos (Mountain) #109
Alola (S/M) #073
Alola (US/UM) #087
National #021

Held Items

None in this generation.

Game Locations

Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 16 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 22 Area
Kanto Route 23 Area
Kanto Route 3 Area
Kanto Route 4 Area
Kanto Route 9 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
22 Mirror Move
— — 20 Uses the target’s last used move.
29 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
36 Agility
— — 30 Raises the user’s Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
22 Mirror Move
— — 20 Uses the target’s last used move.
29 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
36 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM02 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
TM04 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM43 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 60
Defense 30
Sp. Atk 31
Sp. Def 31
Speed 70
Total 262

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x