Dugtrio

Alternate Forms

Sun

This set of triplets moves cooperatively. It’s the power of teamwork that enables this Pokémon to dig to a depth of 60 miles.

Moon

Despite the closeness between this Pokémon and farmers and other people, no one has ever seen the parts of it concealed underground.

Ultra Sun

While the three of them normally get along splendidly, on rare occasions a huge fight will break out over which head gets to eat first.

Ultra Moon

Dugtrio’s heads are sleek and smooth and incredibly hard. It can dig through any soil with its headbutts.

Lets Go Pikachu/Lets Go Eevee

A team of triplets that can burrow to a depth of 60 miles. It’s reported that this triggers an earthquake.

Evolution Chain

diglett-alola
Diglett
Level 26
dugtrio-alola
Dugtrio

Pokédex Data

Classification Mole Pokémon
Height 0.7 m (2'04")
Weight 66.6 kg (146.8 lbs)
Abilities

Held Items

Game Locations

  • Haina Desert Area
  • Poni Coast Area
  • Resolution Cave Area
  • Vast Poni Canyon Inside
  • Vast Poni Canyon Northwest

Training

EV Yield +2 attack
Catch Rate 50
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
14 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
25 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
30 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
41 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Fissure
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
14 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
25 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
30 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
41 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Fissure
30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Agility
30 Raises the user's Speed by two stages.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
8 Growl
100% 40 Lowers the target's Attack by one stage.
12 Agility
30 Raises the user's Speed by two stages.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
18 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM54 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.

Base Stats

Hp 35
Attack 100
Defense 60
Sp. Atk 50
Sp. Def 70
Speed 110
Total 425

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
2x
0x
2x
0.5x
0.5x
0.5x
0.25x
0.5x
0.5x
0.5x