Spearow
Black/WhiteBlack 2/White 2

It flaps its small wings busily to fly. Using its beak, it searches in grass for prey.

Evolution Chain

spearow
Spearow
Level 20
fearow
Fearow

Pokédex Data

Classification Tiny Bird Pokémon
Height 0.3 m (0'12")
Weight 2.0 kg (4.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
17 Aerial Ace
60 20 Never misses.
21 Mirror Move
20 Uses the target's last used move.
25 Agility
30 Raises the user's Speed by two stages.
29 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
33 Roost
5 Heals the user by half its max HP.
37 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
17 Aerial Ace
60 20 Never misses.
21 Mirror Move
20 Uses the target's last used move.
25 Agility
30 Raises the user's Speed by two stages.
29 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
33 Roost
5 Heals the user by half its max HP.
37 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Roost
5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Feint Attack
60 20 Never misses.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 40
Attack 60
Defense 30
Sp. Atk 31
Sp. Def 31
Speed 70
Total 262

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x