Ultra Sun
The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off.
Ultra Moon
Its tail shines bright and strong. It has been prized since long ago as a beacon for sailors.
Pokédex Data
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
1 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
1 | Ion Deluge | — | — | 25 | Changes all normal moves to electric moves for the rest of the turn. | |
1 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
4 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
8 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
11 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
16 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
25 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
29 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
35 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
46 | Cotton Guard | — | — | 10 | Raises the user's Defense by three stages. | |
51 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
57 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
62 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
65 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
1 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
1 | Ion Deluge | — | — | 25 | Changes all normal moves to electric moves for the rest of the turn. | |
1 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
4 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
8 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
11 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
16 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
25 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
29 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
35 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
46 | Cotton Guard | — | — | 10 | Raises the user's Defense by three stages. | |
51 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
57 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
62 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
65 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
90
Attack
75
Defense
85
Sp. Atk
115
Sp. Def
90
Speed
55
Total
510
Type Defenses
(vs. Gen 6+ rules)
Mega Ampharos

Hp
90
Attack
95
Defense
105
Sp. Atk
165
Sp. Def
110
Speed
45
Total
610