Flaaffy
Ultra Sun

In the places on its body where fleece doesn’t grow, its skin is rubbery and doesn’t conduct electricity. Those spots are safe to touch.

Ultra Moon

It stores electricity in its fluffy fleece. If it stores up too much, it will start to go bald in those patches.

Evolution Chain

mareep
Mareep
Level 15
flaaffy
Flaaffy
Level 30
ampharos
Ampharos

Pokédex & Training Data

Classification Wool Pokémon
Height 0.8 m (2'07")
Weight 13.3 kg (29.3 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Johto (G/S/C) #054
Johto (HG/SS) #054
Unova (B2/W2) #026
Kalos (Coastal) #128
Alola (US/UM) #163
Paldea (S/V) #102
National #180

Game Locations

Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
4 Thunder Wave
— 90% 20 Paralyzes the target.
8 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
16 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29 Confuse Ray
— 100% 10 Confuses the target.
34 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
38 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
43 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
47 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
52 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
56 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
4 Thunder Wave
— 90% 20 Paralyzes the target.
8 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
16 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29 Confuse Ray
— 100% 10 Confuses the target.
34 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
38 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
43 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
47 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
52 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
56 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heal Bell
— — 5 Cures the entire party of major status effects.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 70
Attack 55
Defense 55
Sp. Atk 80
Sp. Def 60
Speed 45
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x