Black/White
The tip of its tail shines brightly. In the olden days, people sent signals using the tail’s light.
Black 2/White 2
The tip of its tail shines so brightly it can be used to send sea-navigation beacons to distant foreign shores.
Pokédex & Training Data
Classification
Light Pokémon
Height
1.4 m (4'07")
Weight
61.5 kg (135.6 lbs)
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#055
Johto (HG/SS)
#055
Unova (B2/W2)
#027
Kalos (Coastal)
#129
Alola (US/UM)
#164
Paldea (S/V)
#103
National
#181
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 5 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 10 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 14 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 20 | Cotton Spore | — | 100% | 40 | Lowers the target’s Speed by two stages. | |
| 25 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 30 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 33 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 40 | Cotton Guard | — | — | 10 | Raises the user’s Defense by three stages. | |
| 48 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 55 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 63 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 71 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 79 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 4 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 8 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 11 | Cotton Spore | — | 100% | 40 | Lowers the target’s Speed by two stages. | |
| 16 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 25 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 29 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 30 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 35 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 46 | Cotton Guard | — | — | 10 | Raises the user’s Defense by three stages. | |
| 51 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 57 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 62 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
90
Attack
75
Defense
85
Sp. Atk
115
Sp. Def
90
Speed
55
Total
510
Type Defenses
(vs. Gen 6+ rules)