Ampharos
Diamond/PearlPlatinum

The tip of its tail shines brightly. In the olden days, people sent signals using the tail’s light.

Heartgold

The tail’s tip shines brightly and can be seen from far away. It acts as a beacon for lost people.

Soulsilver

The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.

Evolution Chain

mareep
Mareep
Level 15
flaaffy
Flaaffy
Level 30
ampharos
Ampharos

Pokédex Data

Classification Light Pokémon
Height 1.4 m (4'07")
Weight 61.5 kg (135.6 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
5 Growl
100% 40 Lowers the target's Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
90% 20 Paralyzes the target.
20 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
25 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
30 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
51 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
59 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
68 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
5 Growl
100% 40 Lowers the target's Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
90% 20 Paralyzes the target.
20 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
25 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
30 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
51 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
59 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
68 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
5 Growl
100% 40 Lowers the target's Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
90% 20 Paralyzes the target.
20 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
25 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
30 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
51 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
59 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
68 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
5 Cures the entire party of major status effects.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 90
Attack 75
Defense 85
Sp. Atk 115
Sp. Def 90
Speed 55
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x