Ampharos
Diamond/PearlPlatinum

The tip of its tail shines brightly. In the olden days, people sent signals using the tail’s light.

Heartgold

The tail’s tip shines brightly and can be seen from far away. It acts as a beacon for lost people.

Soulsilver

The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.

Evolution Chain

mareep
Mareep
Level 15
flaaffy
Flaaffy
Level 30
ampharos
Ampharos

Pokédex & Training Data

Classification Light Pokémon
Height 1.4 m (4'07")
Weight 61.5 kg (135.6 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Johto (G/S/C) #055
Johto (HG/SS) #055
Unova (B2/W2) #027
Kalos (Coastal) #129
Alola (US/UM) #164
Paldea (S/V) #103
National #181

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
— 90% 20 Paralyzes the target.
20 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
25 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
30 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
51 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
59 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
68 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
— 90% 20 Paralyzes the target.
20 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
25 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
30 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
51 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
59 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
68 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
— 90% 20 Paralyzes the target.
20 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
25 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
30 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
51 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
59 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
68 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
— — 5 Cures the entire party of major status effects.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 90
Attack 75
Defense 85
Sp. Atk 115
Sp. Def 90
Speed 55
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x