Mareep
Ultra Sun

Clothing made from Mareep’s fleece is easily charged with static electricity, so a special process is used on it.

Ultra Moon

Rubbing its fleece generates electricity. You’ll want to pet it because it’s cute, but if you use your bare hand, you’ll get a painful shock.

Evolution Chain

mareep
Mareep
Level 15
flaaffy
Flaaffy
Level 30
ampharos
Ampharos

Pokédex & Training Data

Classification Wool Pokémon
Height 0.6 m (1'12")
Weight 7.8 kg (17.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Johto (G/S/C) #053
Johto (HG/SS) #053
Unova (B2/W2) #025
Kalos (Coastal) #127
Alola (US/UM) #162
Paldea (S/V) #101
National #179

Game Locations

Paniola Ranch Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
4 Thunder Wave
— 90% 20 Paralyzes the target.
8 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
15 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
18 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
25 Confuse Ray
— 100% 10 Confuses the target.
29 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
39 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
43 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
4 Thunder Wave
— 90% 20 Paralyzes the target.
8 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
15 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
18 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
25 Confuse Ray
— 100% 10 Confuses the target.
29 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
39 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
43 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Heal Bell
— — 5 Cures the entire party of major status effects.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Agility
— — 30 Raises the user’s Speed by two stages.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 55
Attack 40
Defense 40
Sp. Atk 65
Sp. Def 45
Speed 35
Total 280

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x