Mareep
Black/White

Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.

Black 2/White 2

When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly.

Evolution Chain

mareep
Mareep
Level 15
flaaffy
Flaaffy
Level 30
ampharos
Ampharos

Pokédex & Training Data

Classification Wool Pokémon
Height 0.6 m (1'12")
Weight 7.8 kg (17.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Johto (G/S/C) #053
Johto (HG/SS) #053
Unova (B2/W2) #025
Kalos (Coastal) #127
Alola (US/UM) #162
Paldea (S/V) #101
National #179

Game Locations

Floccesy Ranch Inner

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
— 90% 20 Paralyzes the target.
19 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
23 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
28 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
32 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
41 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
46 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
50 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
55 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
4 Thunder Wave
— 90% 20 Paralyzes the target.
8 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
15 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
18 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
25 Confuse Ray
— 100% 10 Confuses the target.
29 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
39 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
43 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Heal Bell
— — 5 Cures the entire party of major status effects.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Agility
— — 30 Raises the user’s Speed by two stages.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 55
Attack 40
Defense 40
Sp. Atk 65
Sp. Def 45
Speed 35
Total 280

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x