Mareep
Diamond/PearlPlatinum

Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.

Heartgold

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Soulsilver

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Evolution Chain

mareep
Mareep
Level 15
flaaffy
Flaaffy
Level 30
ampharos
Ampharos

Pokédex Data

Classification Wool Pokémon
Height 0.6 m (1'12")
Weight 7.8 kg (17.2 lbs)
Abilities

Game Locations

  • Johto Route 32 Area
  • Johto Route 42 Area
  • Johto Route 43 Area
  • Valley Windworks Area
  • Violet City Pokemon Center

Training

EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
90% 20 Paralyzes the target.
19 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
23 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
28 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
32 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
41 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
90% 20 Paralyzes the target.
19 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
23 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
28 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
32 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
41 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
10 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave
90% 20 Paralyzes the target.
19 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
23 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
28 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
32 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
41 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
5 Cures the entire party of major status effects.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Reflect
20 Reduces damage from physical attacks by half.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.
Screech
85% 40 Lowers the target's Defense by two stages.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 55
Attack 40
Defense 40
Sp. Atk 65
Sp. Def 45
Speed 35
Total 280

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x