
Diamond/PearlPlatinum
Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Heartgold
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Soulsilver
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Pokédex Data
Game Locations
- Johto Route 32 Area
- Johto Route 42 Area
- Johto Route 43 Area
- Valley Windworks Area
- Violet City Pokemon Center
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
10 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
14 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
19 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
23 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
28 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
32 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
37 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
41 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
46 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
10 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
14 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
19 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
23 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
28 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
32 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
37 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
41 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
46 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
10 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
14 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
19 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
23 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
28 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
32 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
37 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
41 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
46 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
55
Attack
40
Defense
40
Sp. Atk
65
Sp. Def
45
Speed
35
Total
280
Type Defenses
(vs. Gen 6+ rules)