Pyukumuku
Sun

It lives in shallow seas, such as areas near a beach. It can eject its internal organs, which it uses to engulf its prey or battle enemies.

Moon

These Pokémon line the beaches. The sticky mucous that covers their bodies can be used to soothe sunburned skin. How convenient!

Ultra Sun

The tradition known as Pyukumuku chucking started from the custom of throwing Pyukumuku back into the sea after they wash onshore.

Ultra Moon

Its entire body is covered in its own slime. If you accidentally step on one, you’ll slip, and it will get mad and smack you!

Pokédex & Training Data

Classification Sea Cucumber Pokémon
Height 0.3 m (0'12")
Weight 1.2 kg (2.6 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Alola (S/M) #200
Alola (US/UM) #256
Galar (Sw/Sh) #156
National #771

Game Locations

Alola Route 7 Area
Hano Beach Area
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
9 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
13 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
17 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
21 Purify
— — 20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
25 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
29 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
33 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
37 Recover
— — 5 Heals the user by half its max HP.
41 Soak
— 100% 20 Changes the target’s type to Water.
45 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
49 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
9 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
13 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
17 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
21 Purify
— — 20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
25 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
29 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
33 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
37 Recover
— — 5 Heals the user by half its max HP.
41 Soak
— 100% 20 Changes the target’s type to Water.
45 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
49 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM60 Quash
— 100% 15 Makes the target act last this turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recycle
— — 10 User recovers the item it last used up.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Bestow
— — 15 Gives the user’s held item to the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bestow
— — 15 Gives the user’s held item to the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

Base Stats

Hp 55
Attack 60
Defense 130
Sp. Atk 30
Sp. Def 130
Speed 5
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x