Pyukumuku
Sun

It lives in shallow seas, such as areas near a beach. It can eject its internal organs, which it uses to engulf its prey or battle enemies.

Moon

These Pokémon line the beaches. The sticky mucous that covers their bodies can be used to soothe sunburned skin. How convenient!

Ultra Sun

The tradition known as Pyukumuku chucking started from the custom of throwing Pyukumuku back into the sea after they wash onshore.

Ultra Moon

Its entire body is covered in its own slime. If you accidentally step on one, you’ll slip, and it will get mad and smack you!

Pokédex Data

Classification Sea Cucumber Pokémon
Height 0.3 m (0'12")
Weight 1.2 kg (2.6 lbs)
Abilities

Game Locations

  • Alola Route 7 Area
  • Hano Beach Area
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Harden
30 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Mud Sport
15 Halves all Electric-type damage.
1 Water Sport
15 Halves all Fire-type damage.
5 Helping Hand
20 Ally's next move inflicts half more damage.
9 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
13 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
17 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
21 Purify
20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
25 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
29 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
33 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
37 Recover
5 Heals the user by half its max HP.
41 Soak
100% 20 Changes the target's type to Water.
45 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
49 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Harden
30 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Mud Sport
15 Halves all Electric-type damage.
1 Water Sport
15 Halves all Fire-type damage.
5 Helping Hand
20 Ally's next move inflicts half more damage.
9 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
13 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
17 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
21 Purify
20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
25 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
29 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
33 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
37 Recover
5 Heals the user by half its max HP.
41 Soak
100% 20 Changes the target's type to Water.
45 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
49 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM60 Quash
100% 15 Makes the target act last this turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Helping Hand
20 Ally's next move inflicts half more damage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Bestow
15 Gives the user's held item to the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bestow
15 Gives the user's held item to the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Base Stats

Hp 55
Attack 60
Defense 130
Sp. Atk 30
Sp. Def 130
Speed 5
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x