
X
It flies so silently through the dark on its four wings that it may not be noticed even when nearby.
Y
Having four wings allows it to fly more quickly and quietly so it can sneak up on prey without its noticing.
Omega Ruby
If this Pokémon is flying by fluttering only a pair of wings on either the forelegs or hind legs, it’s proof that Crobat has been flying a long distance. It switches the wings it uses if it is tired.
Alpha Sapphire
Crobat sneaks up on its intended prey using wings that barely make a sound. This Pokémon rests by hanging on a tree branch with its rear legs that serve as wings.
Pokédex Data
Classification
Bat Pokémon
Height
1.8 m (5'11")
Weight
75.0 kg (165.3 lbs)
Abilities
- Inner Focus
- Infiltrator (Hidden)
Training
EV Yield
+3 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
4 | Supersonic | — | 55% | 20 | Confuses the target. | |
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
24 | Swift | 60 | — | 20 | Never misses. | |
28 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
33 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
38 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
42 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
47 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
52 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
24 | Swift | 60 | — | 20 | Never misses. | |
27 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
32 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
35 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
40 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
43 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
48 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
51 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
85
Attack
90
Defense
80
Sp. Atk
70
Sp. Def
80
Speed
130
Total
535
Type Defenses
(vs. Gen 6+ rules)