
Sun
It has long been thought that its crystalline orbs are imbued with the power to control the weather.
Moon
From time immemorial, it has been venerated by agricultural peoples as an entity able to control the weather.
Ultra Sun
Lakes where Dragonair live are filled with offerings from people, because they believe this Pokémon is able to control the weather.
Ultra Moon
Some say that if you see it at the start of the year, flying through the sky and twisting its body, you’ll be healthy all year long.
Lets Go Pikachu/Lets Go Eevee
According to a witness, its body was surrounded by a strange aura that gave it a mystical look.
Pokédex Data
Classification
Dragon Pokémon
Height
4.0 m (13'01")
Weight
16.5 kg (36.4 lbs)
Abilities
- Shed Skin
- Marvel Scale (Hidden)
Held Items
Dragon Scale
5%
Game Locations
- Poni Gauntlet Area
- Poni Meadow Area
- Vast Poni Canyon Northwest
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
5 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
11 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
15 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
21 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
25 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
47 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
53 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
61 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
67 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
75 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
5 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
11 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
15 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
21 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
25 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
47 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
53 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
61 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
67 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
75 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
7 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
14 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
21 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
28 | Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
40 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
52 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
64 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM17 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
61
Attack
84
Defense
65
Sp. Atk
70
Sp. Def
70
Speed
70
Total
420
Type Defenses
(vs. Gen 6+ rules)