
Diamond/PearlPlatinum
If its body takes on an aura, the weather changes instantly. It is said to live in seas and lakes.
Heartgold
They say that if it emits an aura from its whole body, the weather will begin to change instantly.
Soulsilver
Its crystalline orbs appear to give this Pokémon the power to freely control the weather.
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
5 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
11 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
15 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
21 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
25 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
39 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
47 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
53 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
61 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
67 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
5 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
11 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
15 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
21 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
25 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
39 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
47 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
53 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
61 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
67 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
5 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
11 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
15 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
21 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
25 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
39 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
47 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
53 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
61 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
67 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM59 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM59 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Diamond/Pearl
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
61
Attack
84
Defense
65
Sp. Atk
70
Sp. Def
70
Speed
70
Total
420
Type Defenses
(vs. Gen 6+ rules)