Dragonair
Red/Blue

A mystical POKéMON that exudes a gentle aura. Has the ability to change climate conditions.

Yellow

According to a witness, its body was surrounded by a strange aura that gave it a mystical look.

Evolution Chain

dratini
Dratini
Level 30
dragonair
Dragonair
Level 55
dragonite
Dragonite

Pokédex Data

Classification Dragon Pokémon
Height 4.0 m (13'01")
Weight 16.5 kg (36.4 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Kanto Safari Zone Middle

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
10 Thunder Wave
90% 20 Paralyzes the target.
20 Agility
30 Raises the user's Speed by two stages.
35 Slam
80 75% 20 Inflicts regular damage with no additional effect.
45 Dragon Rage
100% 10 Inflicts 40 points of damage.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
10 Thunder Wave
90% 20 Paralyzes the target.
20 Agility
30 Raises the user's Speed by two stages.
35 Slam
80 75% 20 Inflicts regular damage with no additional effect.
45 Dragon Rage
100% 10 Inflicts 40 points of damage.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM23 Dragon Rage
100% 10 Inflicts 40 points of damage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
90% 20 Paralyzes the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 61
Attack 84
Defense 65
Sp. Atk 70
Sp. Def 70
Speed 70
Total 420

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x