Dragonair
Ruby/Sapphire

DRAGONAIR stores an enormous amount of energy inside its body. It is said to alter weather conditions in its vicinity by discharging energy from the crystals on its neck and tail.

Emerald

A DRAGONAIR stores an enormous amount of energy inside its body. It is said to alter the weather around it by loosing energy from the crystals on its neck and tail.

Firered

It is said to live in seas and lakes. Even though it has no wings, it has been seen flying occasionally.

Leafgreen

A mystical POKéMON that exudes a gentle aura. It is said to have the ability to change the weather.

Evolution Chain

dratini
Dratini
Level 30
dragonair
Dragonair
Level 55
dragonite
Dragonite

Pokédex & Training Data

Classification Dragon Pokémon
Height 4.0 m (13'01")
Weight 16.5 kg (36.4 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Kanto (R/B/Y) #148
Johto (G/S/C) #242
Johto (HG/SS) #247
Kalos (Mountain) #146
Alola (S/M) #282
Alola (US/UM) #380
Paldea (S/V) #348
National #148
Crown Tundra #195

Held Items

Game Locations

Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
8 Thunder Wave
— 90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
38 Agility
— — 30 Raises the user’s Speed by two stages.
47 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
56 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
8 Thunder Wave
— 90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
38 Agility
— — 30 Raises the user’s Speed by two stages.
47 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
56 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
8 Thunder Wave
— 90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
38 Agility
— — 30 Raises the user’s Speed by two stages.
47 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
56 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 61
Attack 84
Defense 65
Sp. Atk 70
Sp. Def 70
Speed 70
Total 420

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x