Smoochum
Ultra Sun

When it examines things, before touching them with its hands, it makes lip contact and then diligently licks all the dirt off its lips.

Ultra Moon

Highly perceptive sensors, Smoochum’s lips are kept moist by its daily application of tree sap.

Evolution Chain

smoochum
Smoochum
Level 30
jynx
Jynx

Pokédex & Training Data

Classification Kiss Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #152
Johto (HG/SS) #154
Kalos (Mountain) #083
Alola (US/UM) #109
National #238
Crown Tundra #013

Held Items

None in this generation.

Game Locations

Seaward Cave Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Sweet Kiss
— 75% 10 Confuses the target.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Sing
— 55% 15 Puts the target to sleep.
21 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
25 Mean Look
— — 5 Prevents the target from leaving battle.
28 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
31 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
35 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
38 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Copycat
— — 20 Uses the target’s last used move.
45 Perish Song
— — 5 User and target both faint after three turns.
48 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Sweet Kiss
— 75% 10 Confuses the target.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Sing
— 55% 15 Puts the target to sleep.
21 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
25 Mean Look
— — 5 Prevents the target from leaving battle.
28 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
31 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
35 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
38 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Copycat
— — 20 Uses the target’s last used move.
45 Perish Song
— — 5 User and target both faint after three turns.
48 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Aurora Veil
— — 20 Reduces damage five turns, but must be used during hail.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Meditate
— — 40 Raises the user’s Attack by one stage.
Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 45
Attack 30
Defense 15
Sp. Atk 85
Sp. Def 65
Speed 65
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
2x
2x
2x
2x
2x