Lets Go Pikachu/Lets Go Eevee
Its brain developed when it began walking on its hind legs. Its armor-like hide even repels molten lava.
Evolution Chain
Pokédex & Training Data
Classification
Drill Pokémon
Height
1.9 m (6'03")
Weight
120.0 kg (264.6 lbs)
Abilities
- Lightning Rod
- Rock Head
- Reckless (Hidden)
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#112
Johto (G/S/C)
#207
Hoenn (R/S/E)
#170
Sinnoh (Plat.)
#187
Johto (HG/SS)
#212
Kalos (Coastal)
#051
Hoenn (OR/AS)
#177
Galar (Sw/Sh)
#265
Hisui
#121
National
#112
Isle of Armor
#184
Blueberry
#006
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 1 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 1 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 9 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 13 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 21 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 25 | Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| 29 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 33 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| 37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 48 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 55 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 62 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 1 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 1 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 9 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 13 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 21 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 25 | Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| 29 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 33 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| 37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 48 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 55 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 62 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 1 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 12 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 24 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| 31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 36 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 48 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 54 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 67 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM67 Smart Strike | 70 | — | 10 | Never misses. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM17 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM49 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. | |
| TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| TM60 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
105
Attack
130
Defense
120
Sp. Atk
45
Sp. Def
45
Speed
40
Total
485
Type Defenses
(vs. Gen 6+ rules)