Lilligant
Black

Even veteran Trainers face a challenge in getting its beautiful flower to bloom. This Pokémon is popular with celebrities.

White

The fragrance of the garland on its head has a relaxing effect. It withers if a Trainer does not take good care of it.

Black 2/White 2

The fragrance of the garland on its head has a relaxing effect, but taking care of it is very difficult.

Evolution Chain

petilil
Petilil
lilligant
Lilligant

Pokédex & Training Data

Classification Flowering Pokémon
Height 1.1 m (3'07")
Weight 16.3 kg (35.9 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Unova (B/W) #055
Unova (B2/W2) #085
Alola (S/M) #086
Alola (US/UM) #104
Hisui #094
Paldea (S/V) #105
National #549
Isle of Armor #202
Kitakami #067

Held Items

None in this generation.

Game Locations

Abundant Shrine Area
Castelia City Area
Lostlorn Forest Area
Pinwheel Forest Inside
Unova Victory Road 2 Unknown Area 72

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
10 Teeter Dance
— 100% 20 Confuses the target.
28 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
46 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
10 Teeter Dance
— 100% 20 Confuses the target.
28 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
46 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target’s item.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Role Play
— — 10 Copies the target’s ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 70
Attack 60
Defense 75
Sp. Atk 110
Sp. Def 75
Speed 90
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x