Cacnea
Black/WhiteBlack 2/White 2

By storing water in its body, this desert dweller can survive for 30 days without water.

Evolution Chain

cacnea
Cacnea
Level 32
cacturne
Cacturne

Pokédex Data

Classification Cactus Pokémon
Height 0.4 m (1'04")
Weight 51.3 kg (113.1 lbs)
Abilities

Held Items

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 35
Growth Rate medium slow
Gender Ratio
Egg Groups Plant, Humanshape

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Feint Attack
60 20 Never misses.
33 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
37 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
41 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
45 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
49 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
53 Sandstorm
10 Changes the weather to a sandstorm for five turns.
57 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Feint Attack
60 20 Never misses.
33 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
37 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
41 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
45 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
49 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
53 Sandstorm
10 Changes the weather to a sandstorm for five turns.
57 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
Block
5 Prevents the target from leaving battle.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Grass Whistle
55% 15 Puts the target to sleep.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magical Leaf
60 20 Never misses.
Nasty Plot
20 Raises the user's Special Attack by two stages.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Switcheroo
100% 10 User and target swap items.
Teeter Dance
100% 20 Confuses the target.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 50
Attack 85
Defense 40
Sp. Atk 85
Sp. Def 40
Speed 35
Total 335

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x