Carvanha
Black/WhiteBlack 2/White 2

They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls.

Evolution Chain

carvanha
Carvanha
Level 30
sharpedo
Sharpedo

Pokédex Data

Classification Savage Pokémon
Height 0.8 m (2'07")
Weight 20.8 kg (45.9 lbs)
Abilities

Held Items

Game Locations

  • Village Bridge Area

Training

EV Yield +1 attack
Catch Rate 225
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
18 Screech
85% 40 Lowers the target's Defense by two stages.
21 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Agility
30 Raises the user's Speed by two stages.
38 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
18 Screech
85% 40 Lowers the target's Defense by two stages.
21 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Agility
30 Raises the user's Speed by two stages.
38 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Swift
60 20 Never misses.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 45
Attack 90
Defense 20
Sp. Atk 65
Sp. Def 20
Speed 65
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x