Treecko
Black/WhiteBlack 2/White 2

The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.

Evolution Chain

treecko
Treecko
Level 16
grovyle
Grovyle
Level 36
sceptile
Sceptile

Pokédex & Training Data

Classification Wood Gecko Pokémon
Height 0.5 m (1'08")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Hoenn (R/S/E) #001
Hoenn (OR/AS) #001
National #252
Blueberry #182

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
26 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
31 Agility
— — 30 Raises the user’s Speed by two stages.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Detect
— — 5 Prevents any moves from hitting the user this turn.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
26 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
31 Agility
— — 30 Raises the user’s Speed by two stages.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Detect
— — 5 Prevents any moves from hitting the user this turn.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Double Kick
30 100% 30 Hits twice in one turn.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Grass Whistle
— 55% 15 Puts the target to sleep.
Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Magical Leaf
60 — 20 Never misses.
Mud Sport
— — 15 Halves all Electric-type damage.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 65
Sp. Def 55
Speed 70
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x