Black/WhiteBlack 2/White 2
The leaves that grow on its arms can slice down thick trees. It is without peer in jungle combat.
Pokédex & Training Data
Classification
Forest Pokémon
Height
1.7 m (5'07")
Weight
52.2 kg (115.1 lbs)
EV Yield
+3 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#003
Hoenn (OR/AS)
#003
National
#254
Blueberry
#184
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 6 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 17 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 23 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 29 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 35 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 43 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 51 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 59 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 67 | Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 6 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 17 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 23 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 29 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 35 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 43 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 51 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 59 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 67 | Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Hone Claws | — | — | 15 | Raises the user’s Attack and accuracy by one stage. | |
| TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM47 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black/White
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
70
Attack
85
Defense
65
Sp. Atk
105
Sp. Def
85
Speed
120
Total
530
Type Defenses
(vs. Gen 6+ rules)