Treecko
Ruby

TREECKO has small hooks on the bottom of its feet that enable it to scale vertical walls. This POKéMON attacks by slamming foes with its thick tail.

Sapphire

TREECKO is cool, calm, and collected - it never panics under any situation. If a bigger foe were to glare at this POKéMON, it would glare right back without conceding an inch of ground.

Emerald

It makes its nest in a giant tree in the forest. It ferociously guards against anything nearing its territory. It is said to be the protector of the forest’s trees.

Firered/Leafgreen

It quickly scales even vertical walls. It senses humidity with its tail to predict the next day’s weather.

Evolution Chain

treecko
Treecko
Level 16
grovyle
Grovyle
Level 36
sceptile
Sceptile

Pokédex & Training Data

Classification Wood Gecko Pokémon
Height 0.5 m (1'08")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Hoenn (R/S/E) #001
Hoenn (OR/AS) #001
National #252
Blueberry #182

Game Locations

Hoenn Route 101 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
26 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
31 Agility
— — 30 Raises the user’s Speed by two stages.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Detect
— — 5 Prevents any moves from hitting the user this turn.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
26 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
31 Agility
— — 30 Raises the user’s Speed by two stages.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Detect
— — 5 Prevents any moves from hitting the user this turn.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
26 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
31 Agility
— — 30 Raises the user’s Speed by two stages.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Detect
— — 5 Prevents any moves from hitting the user this turn.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Mud Sport
— — 15 Halves all Electric-type damage.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 65
Sp. Def 55
Speed 70
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x