Grovyle
Black/White

It lives in dense jungles. While closing in on its prey, it leaps from branch to branch.

Black 2/White 2

It lives in dense jungles. While closing in on its prey, it leaps from branch to branch.

Evolution Chain

treecko
Treecko
Level 16
grovyle
Grovyle
Level 36
sceptile
Sceptile

Pokédex Data

Classification Wood Gecko Pokémon
Height 0.9 m (2'11")
Weight 21.6 kg (47.6 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Screech
85% 40 Lowers the target's Defense by two stages.
29 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
35 Agility
30 Raises the user's Speed by two stages.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
47 Detect
5 Prevents any moves from hitting the user this turn.
53 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
59 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Screech
85% 40 Lowers the target's Defense by two stages.
29 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
35 Agility
30 Raises the user's Speed by two stages.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
47 Detect
5 Prevents any moves from hitting the user this turn.
53 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
59 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 50
Attack 65
Defense 45
Sp. Atk 85
Sp. Def 65
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x