Treecko
No entry available for this game era.

Evolution Chain

treecko
Treecko
Level 16
grovyle
Grovyle
Level 36
sceptile
Sceptile

Pokédex & Training Data

Classification Wood Gecko Pokémon
Height 0.5 m (1'08")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Hoenn (R/S/E) #001
Hoenn (OR/AS) #001
National #252
Blueberry #182

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
25 Agility
— — 30 Raises the user’s Speed by two stages.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
33 Detect
— — 5 Prevents any moves from hitting the user this turn.
37 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
45 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
49 Screech
— 85% 40 Lowers the target’s Defense by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
25 Agility
— — 30 Raises the user’s Speed by two stages.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
33 Detect
— — 5 Prevents any moves from hitting the user this turn.
37 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
45 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
49 Screech
— 85% 40 Lowers the target’s Defense by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Double Kick
30 100% 30 Hits twice in one turn.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Grass Whistle
— 55% 15 Puts the target to sleep.
Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Magical Leaf
60 — 20 Never misses.
Mud Sport
— — 15 Halves all Electric-type damage.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 65
Sp. Def 55
Speed 70
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x