Treecko
Diamond/PearlPlatinum

The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.

Heartgold/Soulsilver

Small hooks on the bottom of its feet catch on walls and ceilings. That is how it can hang from above.

Evolution Chain

treecko
Treecko
Level 16
grovyle
Grovyle
Level 36
sceptile
Sceptile

Pokédex Data

Classification Wood Gecko Pokémon
Height 0.5 m (1'08")
Weight 5.0 kg (11.0 lbs)
Abilities

Game Locations

  • Saffron City Silph Co

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Screech
85% 40 Lowers the target's Defense by two stages.
26 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
31 Agility
30 Raises the user's Speed by two stages.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Detect
5 Prevents any moves from hitting the user this turn.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Screech
85% 40 Lowers the target's Defense by two stages.
26 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
31 Agility
30 Raises the user's Speed by two stages.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Detect
5 Prevents any moves from hitting the user this turn.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Screech
85% 40 Lowers the target's Defense by two stages.
26 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
31 Agility
30 Raises the user's Speed by two stages.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Detect
5 Prevents any moves from hitting the user this turn.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Double Kick
30 100% 30 Hits twice in one turn.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Grass Whistle
55% 15 Puts the target to sleep.
Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Magical Leaf
60 20 Never misses.
Mud Sport
15 Halves all Electric-type damage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Double Kick
30 100% 30 Hits twice in one turn.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Grass Whistle
55% 15 Puts the target to sleep.
Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Magical Leaf
60 20 Never misses.
Mud Sport
15 Halves all Electric-type damage.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 65
Sp. Def 55
Speed 70
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x