
Black/WhiteBlack 2/White 2
It sneaks through grass without making a sound and strikes unsuspecting prey from behind.
Pokédex Data
Classification
Snake Pokémon
Height
2.0 m (6'07")
Weight
6.9 kg (15.2 lbs)
Abilities
- Intimidate
- Shed Skin
- Unnerve (Hidden)
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
4 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
12 | Glare | — | 100% | 30 | Paralyzes the target. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
20 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
25 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
25 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
25 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
28 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
33 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
36 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
41 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
44 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
49 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
4 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
12 | Glare | — | 100% | 30 | Paralyzes the target. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
20 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
25 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
25 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
25 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
28 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
33 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
36 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
41 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
44 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
49 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Switcheroo | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
35
Attack
60
Defense
44
Sp. Atk
40
Sp. Def
54
Speed
55
Total
288
Type Defenses
(vs. Gen 6+ rules)