Black/WhiteBlack 2/White 2
It sneaks through grass without making a sound and strikes unsuspecting prey from behind.
Pokédex & Training Data
Classification
Snake Pokémon
Height
2.0 m (6'07")
Weight
6.9 kg (15.2 lbs)
Abilities
- Intimidate
- Shed Skin
- Unnerve (Hidden)
EV Yield
+1 attack
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#023
Johto (G/S/C)
#050
Johto (HG/SS)
#050
Kalos (Mountain)
#037
Alola (US/UM)
#061
National
#023
Kitakami
#018
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 4 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 12 | Glare | — | 100% | 30 | Paralyzes the target. | |
| 17 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 20 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 25 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 25 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 28 | Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 33 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 36 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 41 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 44 | Coil | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. | |
| 49 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 4 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 12 | Glare | — | 100% | 30 | Paralyzes the target. | |
| 17 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 20 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 25 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 25 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 28 | Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 33 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 36 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 41 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 44 | Coil | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. | |
| 49 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
| Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Switcheroo | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
35
Attack
60
Defense
44
Sp. Atk
40
Sp. Def
54
Speed
55
Total
288
Type Defenses
(vs. Gen 6+ rules)