Magcargo
Black/WhiteBlack 2/White 2

Its body temperature is roughly 18,000 degrees F. Flames spout from gaps in its hardened shell.

Evolution Chain

slugma
Slugma
Level 38
magcargo
Magcargo

Pokédex & Training Data

Classification Lava Pokémon
Height 0.8 m (2'07")
Weight 55.0 kg (121.3 lbs)
Abilities
EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Johto (G/S/C) #212
Hoenn (R/S/E) #104
Johto (HG/SS) #217
Kalos (Mountain) #013
Hoenn (OR/AS) #109
National #219
Kitakami #145

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
14 Harden
— — 30 Raises the user’s Defense by one stage.
19 Recover
— — 5 Heals the user by half its max HP.
23 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
32 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
37 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
38 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
44 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
52 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
59 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
14 Harden
— — 30 Raises the user’s Defense by one stage.
19 Recover
— — 5 Heals the user by half its max HP.
23 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
32 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
37 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
38 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
44 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
52 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
59 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 60
Attack 50
Defense 120
Sp. Atk 90
Sp. Def 80
Speed 30
Total 430

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
0.5x
2x
0.5x
4x
0.5x
0.5x
2x
0.5x