
Black/WhiteBlack 2/White 2
If one utters a deep cry, many Murkrow gather quickly. For this, it is called “Summoner of Night.”
Pokédex Data
Classification
Big Boss Pokémon
Height
0.9 m (2'11")
Weight
27.3 kg (60.2 lbs)
Abilities
- Insomnia
- Super Luck
- Moxie (Hidden)
Game Locations
- Abundant Shrine Area
Training
EV Yield
+2 attack
Catch Rate
30
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
55 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
65 | Quash | — | 100% | 15 | Makes the target act last this turn. | |
75 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
55 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
65 | Quash | — | 100% | 15 | Makes the target act last this turn. | |
75 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM60 Quash | — | 100% | 15 | Makes the target act last this turn. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
100
Attack
125
Defense
52
Sp. Atk
105
Sp. Def
52
Speed
71
Total
505
Type Defenses
(vs. Gen 6+ rules)