
Black/WhiteBlack 2/White 2
It has a timid nature. If it is startled, the flames on its back burn more vigorously.
Pokédex Data
Classification
Fire Mouse Pokémon
Height
0.5 m (1'08")
Weight
7.9 kg (17.4 lbs)
Abilities
- Blaze
- Flash Fire (Hidden)
Training
EV Yield
+1 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
19 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
22 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
28 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
31 | Swift | 60 | — | 20 | Never misses. | |
37 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
40 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
46 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |
49 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
55 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
58 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
19 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
22 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
28 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
31 | Swift | 60 | — | 20 | Never misses. | |
37 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
40 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
46 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |
49 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
55 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
58 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Tutor Moves
Black/White
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Pledge | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Fire Pledge | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
Howl | — | — | 40 | Raises the user's Attack by one stage. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Base Stats
Hp
39
Attack
52
Defense
43
Sp. Atk
60
Sp. Def
50
Speed
65
Total
309
Type Defenses
(vs. Gen 6+ rules)