Cyndaquil
Diamond/PearlPlatinum

It has a timid nature. If it is startled, the flames on its back burn more vigorously.

Heartgold

It is timid, and always curls itself up in a ball. If attacked, it flares up its back for protection.

Soulsilver

It usually stays hunched over. If it is angry or surprised, it shoots flames out of its back.

Evolution Chain

cyndaquil
Cyndaquil
Level 14
quilava
Quilava
Level 36
typhlosion
Typhlosion

Pokédex Data

Classification Fire Mouse Pokémon
Height 0.5 m (1'08")
Weight 7.9 kg (17.4 lbs)
Abilities

Game Locations

  • New Bark Town Area

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
19 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
22 Defense Curl
40 Raises user's Defense by one stage.
28 Swift
60 20 Never misses.
31 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
40 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
19 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
22 Defense Curl
40 Raises user's Defense by one stage.
28 Swift
60 20 Never misses.
31 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
40 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
19 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
22 Defense Curl
40 Raises user's Defense by one stage.
28 Swift
60 20 Never misses.
31 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
40 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Howl
40 Raises the user's Attack by one stage.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Howl
40 Raises the user's Attack by one stage.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 39
Attack 52
Defense 43
Sp. Atk 60
Sp. Def 50
Speed 65
Total 309

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x