Typhlosion
Black/WhiteBlack 2/White 2

It attacks using blasts of fire. It creates heat shimmers with intense fire to hide itself.

Evolution Chain

cyndaquil
Cyndaquil
Level 14
quilava
Quilava
Level 36
typhlosion
Typhlosion

Pokédex & Training Data

Classification Volcano Pokémon
Height 1.7 m (5'07")
Weight 79.5 kg (175.3 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #006
Johto (HG/SS) #006
Hisui #006
National #157
Blueberry #178

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
6 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
24 Defense Curl
— — 40 Raises user’s Defense by one stage.
31 Swift
60 — 20 Never misses.
35 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
43 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Inferno
100 50% 5 Has a 100% chance to burn the target.
61 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
69 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
74 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
6 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
24 Defense Curl
— — 40 Raises user’s Defense by one stage.
31 Swift
60 — 20 Never misses.
35 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
43 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Inferno
100 50% 5 Has a 100% chance to burn the target.
61 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
69 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
74 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Blast Burn
150 90% 5 User foregoes its next turn to recharge.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Blast Burn
150 90% 5 User foregoes its next turn to recharge.
Covet
60 100% 25 Takes the target’s item.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 78
Attack 84
Defense 78
Sp. Atk 109
Sp. Def 85
Speed 100
Total 534

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x