Typhlosion
Black/WhiteBlack 2/White 2

It attacks using blasts of fire. It creates heat shimmers with intense fire to hide itself.

Evolution Chain

cyndaquil
Cyndaquil
Level 14
quilava
Quilava
Level 36
typhlosion
Typhlosion

Pokédex Data

Classification Volcano Pokémon
Height 1.7 m (5'07")
Weight 79.5 kg (175.3 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
6 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
24 Defense Curl
40 Raises user's Defense by one stage.
31 Swift
60 20 Never misses.
35 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
43 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Inferno
100 50% 5 Has a 100% chance to burn the target.
61 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
69 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
74 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
6 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
24 Defense Curl
40 Raises user's Defense by one stage.
31 Swift
60 20 Never misses.
35 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
43 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Inferno
100 50% 5 Has a 100% chance to burn the target.
61 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
69 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
74 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Blast Burn
150 90% 5 User foregoes its next turn to recharge.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Blast Burn
150 90% 5 User foregoes its next turn to recharge.
Covet
60 100% 25 Takes the target's item.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 78
Attack 84
Defense 78
Sp. Atk 109
Sp. Def 85
Speed 100
Total 534

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x