Smoochum
Black/WhiteBlack 2/White 2

It tests everything by touching with its lips, which remember what it likes and dislikes.

Evolution Chain

smoochum
Smoochum
Level 30
jynx
Jynx

Pokédex Data

Classification Kiss Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities

Held Items

Training

EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Sweet Kiss
75% 10 Confuses the target.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Sing
55% 15 Puts the target to sleep.
21 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
25 Mean Look
5 Prevents the target from leaving battle.
28 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
31 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
35 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
38 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
41 Copycat
20 Uses the target's last used move.
45 Perish Song
5 User and target both faint after three turns.
48 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Sweet Kiss
75% 10 Confuses the target.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Sing
55% 15 Puts the target to sleep.
21 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
25 Mean Look
5 Prevents the target from leaving battle.
28 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
31 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
35 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
38 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
41 Copycat
20 Uses the target's last used move.
45 Perish Song
5 User and target both faint after three turns.
48 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Meditate
40 Raises the user's Attack by one stage.
Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Nasty Plot
20 Raises the user's Special Attack by two stages.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 45
Attack 30
Defense 15
Sp. Atk 85
Sp. Def 65
Speed 65
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
2x
2x
2x
2x
2x