
Scarlet
It deliberately increases its body weight so it can withstand the recoil of the water jets it fires.
Violet
It has jet nozzles on its shell. This impressive Pokémon uses these jets to charge toward foes with all the force of a rocket.
Pokédex Data
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
9 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
15 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
20 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
25 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
30 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
35 | Shell Smash | — | — | 15 | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. | |
42 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
56 | Wave Crash | 120 | 100% | 10 | No effect description available. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM46 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM89 Body Press | 80 | 100% | 10 | No effect description available. | |
TM93 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM104 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TM112 Aura Sphere | 80 | — | 20 | Never misses. | |
TM115 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM124 Ice Spinner | 80 | 100% | 15 | No effect description available. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM145 Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |
TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM154 Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM174 Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
TM179 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM180 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Life Dew | — | — | 10 | No effect description available. | |
Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
79
Attack
83
Defense
100
Sp. Atk
85
Sp. Def
105
Speed
78
Total
530
Type Defenses
(vs. Gen 6+ rules)