Blastoise
Scarlet

It deliberately increases its body weight so it can withstand the recoil of the water jets it fires.

Violet

It has jet nozzles on its shell. This impressive Pokémon uses these jets to charge toward foes with all the force of a rocket.

Evolution Chain

squirtle
Squirtle
Level 16
wartortle
Wartortle
Level 36
blastoise
Blastoise

Pokédex Data

Classification Shellfish Pokémon
Height 1.6 m (5'03")
Weight 85.5 kg (188.5 lbs)
Abilities

Training

EV Yield +3 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
9 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Protect
10 Prevents any moves from hitting the user this turn.
25 Rain Dance
5 Changes the weather to rain for five turns.
30 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
35 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
42 Iron Defense
15 Raises the user's Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
56 Wave Crash
120 100% 10 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM112 Aura Sphere
80 20 Never misses.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM145 Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM154 Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM180 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Life Dew
10 No effect description available.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
30 Protects the user's stats from being changed by enemy moves.
Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 79
Attack 83
Defense 100
Sp. Atk 85
Sp. Def 105
Speed 78
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x