Scarlet
After birth, its back swells and hardens into a shell. It sprays a potent foam from its mouth.
Violet
Its shell is soft immediately after it is born. In no time at all, the shell becomes so resilient that a prodding finger will bounce right off it.
Pokédex & Training Data
Classification
Tiny Turtle Pokémon
Height
0.5 m (1'08")
Weight
9.0 kg (19.8 lbs)
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#007
Johto (G/S/C)
#232
Johto (HG/SS)
#237
Kalos (Central)
#086
National
#007
Isle of Armor
#071
Blueberry
#170
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 3 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 6 | Withdraw | — | — | 40 | Raises the user’s Defense by one stage. | |
| 9 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 15 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 18 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 21 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 24 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 27 | Shell Smash | — | — | 15 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | |
| 30 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 33 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 36 | Wave Crash | 120 | 100% | 10 | No effect description available. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM104 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM124 Ice Spinner | 80 | 100% | 15 | No effect description available. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM145 Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM174 Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| TM180 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Life Dew | — | — | 10 | No effect description available. | |
| Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
| Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
44
Attack
48
Defense
65
Sp. Atk
50
Sp. Def
64
Speed
43
Total
314
Type Defenses
(vs. Gen 6+ rules)